This chapter discusses how digital interactions are increasingly interwoven with spaces and places in
urban settings and how such interactions are mediated by and in turn shape the technologies that
facilitate them. We focus on the understanding of interactions using location based social media
(particularly Foursquare) as a way to reflect on issues of technological support to human activities, and
on the relationship between code, digital agency and the physical world. Our perspective is that of
human-centred computing, particularly CSCW (Computer-Supported Cooperative Work) - a multidisciplinary
field studying collaborative practices in socio-technical systems with a focus on unearthing
and detailing the mediational role of technology in human cooperation, coordination and social
interaction.
Whether purposely built for mobile devices and with a focus on location (e.g. Foursquare; Swarm), or
simply featuring in other platforms that rely on location data such as Facebook Places or Twitter,
various location-based social networks (LBSN) increasingly mediate social and interpersonal
interactions in urban settings. Essential technological infrastructure enabling such interaction is the
possibility of linking data to particular places by means of devices capable of detecting their own
location through Global Positioning System (GPS) or other mechanisms. On such basis, however,
location based social media user activities take different forms: from “checking-in” (e.g. users register
their presence at a venue), to linking location data to digital content to be then shared, to gameplay
associated with occupying a location and performing certain activities there. The form of sharing these
activities socially with contacts and other users is also constrained by the platform - for example a
photograph with location information; or presence at a location with associated content; or a map of
movements and check-ins, etc.
History
Publication
Code and the City, Rob Kitchin, Sung-Yueh Perng (eds);part 2, 7