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Classboxes: supporting unanticipated variation points in the source code

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conference contribution
posted on 2012-10-17, 10:19 authored by Alexandre Bergel, Claus Lewerentz, Liam O'Brien
Software product lines refer to engineering techniques for creating a portfolio of similar software systems from a shared set of software assets in a controlled way. Managing variability is the key issue of software product line practice. Modelling variation points is largely addressed by a selection of linguistic constructs and modelling techniques (e.g., design pattern, macro, configuration files). New constraints and industrial requirements often result in the emergence of new variation points. The success of the evolution of a product line depends on its capability to absorb unanticipated variation points. This paper presents the classboxes programming construct to support unanticipated variation point in the software source code. Classboxes offer a visibility mechanism that controls the scope of an evolution step and limits it only to the part of a program that needs to be affected by this evolution. Benefits of classboxes are illustrated on an arcade game maker product line.

History

Publication

Proceedings of 2nd Workshop on Aspect-Oriented Product Line Engineering (AOPLE 2007), collocated with the 6th International Conference on Generative Programming and Component Engineering (GPCE 2007;

Note

peer-reviewed

Other Funding information

SFI

Language

English

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