posted on 2019-02-14, 14:30authored byJames Vincent Patten, Conor RyanConor Ryan
In this paper we discuss the need to extend the standard
types of character behaviours found in game environments if we are to
create new and more compelling gaming experiences. We propose using
techniques from Evolutionary Algorithms and research from Game Design
to create a system that can help game designers extend standard
types of behaviours. This system automatically produces behaviours that
are designed to optimize predefined parameters in the game environment.
We outline experiments conducted using an implementation of this system
to produce behaviours for the game Ms. Pac-Man, along with providing
an overview of the results obtained. Finally we discuss these results
and the potential they show for our system to help game designers
not only create character behaviours, but also diagnose the effect that
adding or removing certain mechanics will have on the overall gaming
experience.
History
Publication
Convergence and Hybrid Information Technology. ICHIT 2012. Lecture Notes in Computer Science, Lee G., Howard D., Kang J.J., Ślęzak D. (eds);vol 7425
Publisher
Springer
Note
peer-reviewed
Rights
The original publication is available at www.springerlink.com