In view of the biological prevalence of pursuit-evasion
conies6 they provide a useful test-bed for research into
novel bio-inspired computing and control systems. In this
paper we investigate the evolution of pursuit-evasion
strategies in a virtual-reality environment created using the
Unreal World Editor. The Unreal World Editor
(UnrealED), original& designed for use with thep opular
30 game Unreal, is an easily available editor which can be
used for the creation and modification of a wide variety of
immersive environments In this paper we model buildings
on the University of Limerick campus, and their associated
exteriors This paper makes use of an extension tot he
original Unreal game engine called a mutator, more
specifically the Gamebots mutator designed and released by
the University of Southern California’s Information
Sciences Institute. This atension allows characters in the
game to be controlled via network sockets connected to
other programs. The game feeds sensory information to the
character over the network connection. Based on this
information, the client program can decide what actions the
being should take and issues commands back over the
network to the game, in order to control the actions of the
entie. The client program incorporates a genetic algorithm
to control the two individuals involved.
History
Publication
Systems, Man and Cybernetics, 2002 IEEE International Conference;