posted on 2013-09-11, 11:50authored byLiliana Pasquale, Paola Spoletini, Dario Pometto, Francesco Blasi, Tiziana Redaelli
[Context and motivation] In the last years motion-based
games have achieved an increasing success. These games have great potential
to support physiotherapeutic programs, as they can guide the patients
in performing the right movements for their rehabilitation. [Question/
problem] However, on the one hand, existing games performed
on commercial systems (e.g., Wii, Kinect) are not suitable for people
affected by motor pathologies. On the other hand, the design of games
for physiotherapy is hard, as they should meet the “physiotherapy requirements”
of the medical staff, provide an enjoyable experience to the
patients, and overcome the technical limitations of the systems that support
their execution. [Principal ideas/results] These limitations can
be addressed by defining a standard process, independent from the considered
pathology and that starts from the requirements collection and
representation, to support the development of motion-based games for
physiotherapy [Contribution] For this reason, this paper proposes REFIT,
a methodology to elicit and model the RE-FIT extends existing
requirements elicitation (brainstorming, surveys, and direct observation)
and modeling techniques (FLAGS goal model). RE-FIT was developed
in collaboration with the Spinal Unit of Niguarda Hospital and the Respiratory
Medicine Section of Policlinico in Milan. Our experience demonstrated
that RE-FIT is not only suitable to develop new physiotherapeutic
games, but also to evaluate the adequacy of existing games for people
affected by a specific pathology.
History
Publication
19th Working Conference on Requirements Engineering: Foundation for Software Quality (REFSQ 2013); [Lecture Notes in Computer Science]7830, pp. 315-330
Publisher
Springer
Note
peer-reviewed
Other Funding information
SFI
Rights
The original publication is available at www.springerlink.com