posted on 2022-11-11, 19:44authored byDavid Ramsey
In games such as the war of attrition and
parental care games the length of time spent in a
realisation of the game is dependent on the strategy
used. Hence, there is a trade off between the mean
reward obtained per realisation of the game and the
mean number of games played per unit time. Such a
game should not be modelled using the standard twoplayer
form, but should be defined as a game against
the field (a large population game). In parental care
games, such an approach also enables us to define a
more consistent model, which takes into account, for
example, the obvious fact that each individual has one
parent of both sexes and that the ease with which a
male deserter can find a new partner depends on the
strategy profile used in the population. If the mortality
rate is independent of strategy, then each individual
should simply maximise the rate of producing offspring.
However, if mortality rates depend on strategy, then at
equilibrium an individual should maximise the number
of offspring produced during their lifetime. This paper
considers pure equilibria in a parental care game, in
which the mortality rate depends on an individual's
strategy.
History
Publication
Game Theory for Networks, 2009. GameNets '09. International Conference;pp. 339-346