posted on 2017-01-06, 14:32authored byMary-Luz Sanchez-Gordón, Rory V. O'Connor, Ricardo Colomo-Palacios, Eduardo Herranz
The software development industry is dominated by a myriad of
smaller organizations world-wide, including very small entities (VSEs), which
have up to 25 people. Managing software process is a big challenge for
practitioners. In 2011, due to the VSEs’ increasing importance, a set of
ISO/IEC 29110 standards and guides were released. Although other initiatives
are devoted to small entities, ISO/IEC 29110 is becoming the widely adopted
standard. But it is an emerging standard and practitioners need to be actively
engaged in their learning. In this sense, serious games offer the potential to entertain
and educate. This study shows empirical evidence to support the overall
applicability of the game proposed as learning tool. Moreover, the results indicate
that the learning tool creates a positive experience, and therefore could be
used as a strategy to promote the standard.
History
Publication
23rd European Conference, EuroSPI 2016: Communications in Computer and Information Science;633, pp. 3-14
Publisher
Springer
Note
peer-reviewed
Other Funding information
SFI
Rights
The original publication is available at www.springerlink.com