posted on 2021-07-05, 15:08authored byAdam J. Toth, Cornelia Frank, David Putrino, Mark J. Campbell
This Research Topic covers the neurocognitive aspects of computer gaming and esports. Authors
representing a broad spectrum of psychology and neuroscience have contributed, introducing
empirical findings as well as conceptual and methodological innovations. In this Editorial we
provide a thematic overview of the exciting and diverse contents of this Research Topic.
Video games have become a cultural phenomenon over the past 50 years and are now one of
the most prominently chosen past times (Wagner, 2006; Hamari and Sjöblom, 2017; Lokhman
et al., 2018). The use of dynamic visual displays, the demand on flexible attention allocation
and the requirement for precise time-constrained bimanual motor control, make video games a
unique medium for studying both cognition and motor control Bera et al. Over the past 20 years,
neurocognitive research has demonstrated that habitual competitive video game players appear to
display some superior cognitive attributes when compared to their non-video gaming counterparts
(Colzato et al., 2013; Bediou et al., 2018; Kowal et al., 2018). Along with the increased recognition
of esports as a sporting activity alongside traditional athletic sports, the unique cognitive skillset
possessed by elite gamers has earned them the moniker of “cognitive athletes” (Campbell et al.,
2018). This notion has led to an increased appetite toward understanding the cognitive benefits
conferred from, and demanded by, video games
Funding
Communal land tenure systems : an analysis of some trends in the Ditsobotla area of the North West Province