posted on 2020-10-30, 11:27authored byArmağan Karahanoğlu, Yekta Bakırlıoğlu
User experience evolves in accordance with users’ attitudes, habits, and personality,
as well as their prior experiences. Even though there are attempts to holistically frame
the long-term experience of interactive products, there is still debate on how to guide
designers in the design process of those products. To tackle this issue, this paper
proposes the usage of Path of Long-Term User Experience (PLUX) model in design process. To interrogate the usefulness of the model, we conducted two studies. First, we adopted, adapted and tested the applicability of the back casting approach, together with the visual materials that could be used in the design process. Following this, we tested the effectiveness of using the PLUX model as a guidance tool in designing interactive products.