In user-centred design, there is recognition that designers must understand the perspectives of the
users for whom the product or service is being designed. Sometimes however, designers may not have
direct access to end users or their environment and must rely on techniques to evoke their own and
others experiences to uncover user needs. The purpose of this paper is to explore the role of scenarios
in developing empathy for the users in an undergraduate design project where there was a lack of
access to users and the context of use.