Purpose: In cooperative teams (such as agricultural cooperatives), self-enforcing
agreement plays a critical role in guaranteeing members’ work incentives when the
monitoring from a third party is absent. In order to provide an effective sanction to
the violators so as to maintain the agreement, two seemingly conflicting strategies are
proposed. One is allowing the members to exit the team freely. The other is imposing a
high exit cost to restrict members from leaving the team. The arguments behind each
strategy are elaborated in Lin (J Comp Econ 17:504–20, 1993) and Dong and Dow (J
Comp Econ 17:472–84, 1993), respectively. However, these strategies have never been
tested in the same model. In fact, no formal model is presented for one of the arguments.
To fill this gap, we develop a model that incorporates the two arguments as two
scenarios in a shared framework.
Methods: An agent-based model is developed to test the two competing hypotheses
in the theory of self-enforcing agreement. The model takes heterogeneity of
team members (e.g., their laziness, work ability and patience to future well-being)
into consideration, which allows us to better understand the divergence of these two
arguments.
Results: Using the agent-based model, we conduct computational experiments for
testing the two hypotheses. Estimation on the experiment outputs show that (1) The
sustained discount rate is lower in exit-free cooperative teams than exit-restricted
ones when shirking members exist, which confirms the argument of Lin (J Comp Econ
17:504–20, 1993), and (2) The sustained discount rate is lower in exit-restricted teams
than exit-free ones when members’ leisure preferences are not too diverse and the
economics of scale are not too large, or when the sizes of the teams are large enough,
which verifies the argument of Dong and Dow (J Comp Econ 17:472–84, 1993).
Conclusion: We find the two arguments essentially claim different consequences
under different conditions of members’ characteristics and team size. Our study
demonstrates agent-based simulation can be an effective approach of testing game
theoretical arguments and exploring game theoretical ideas.