In this article, we were interested in how young people learn to play games within
a tactical games model (TGM) approach (Griffin, Oslin, & Mitchell, 1997) in
terms of the physical-perceptual and social-interactive dimensions of situativity.
Kirk and MacPhail’s (2002) development of the Bunker-Thorpe TGfU model was
used to conceptualize the nature of situated learning in the context of learning to
play an invasion game as part of a school physical education program. An entire
class of 29 Year-5 students (ages 9–10 years) participated in a 12-lesson unit on
an invasion game, involving two 40-min lessons per week for 6 weeks. Written
narrative descriptions of videotaped game play formed the primary data source for
the principal analysis of learning progression. We examined the physical-perceptual
and social-interactive dimensions of situated learning (Kirk, Brooker, & Braiuka,
2000) to explore the complex ways that students learn skills. Findings demonstrate
that for players who are in the early stages of learning a ball game, two elementary,
or fundamental, skills of invasion game play—throwing and catching a ball—are
complex, relational, and interdependent.
History
Publication
Journal of Teaching in Physical Education;27(1), pp. 100-115