A case study on mobile multimedia learning and basketball coaching
thesisposted on 2022-09-22, 11:27 authored by Michael McMahon
The purpose of the present study was to investigate the impact of Mobile Multimedia Learning, using Multimedia Content (Animation-Audio-Text) designed on the principles of Mayers Multimedia Learning Approach (1991), in a sports education domain. In particular for the learning of basketball plays, situational tactical tasks set by a coach , which in principle is a problem-based learning environment. The arrival of the twenty-first century has brought with it a new generation of young people who are no longer interested in being educated by traditional teaching methods. We live in an era where the net generation are searching to become part of the learning process by interactively getting involved with multimedia, simulation games, individual selfpaced learning modules, problem solving computer games, interactive TV, on-line library, ulletin boards, search engines, distance learning, video conferencing and emails. With this in mind the present study aimed to provide selected basketball Coaches and Players with a number of multimedia animations to aid learning of team plays. The Plays were designed using Mayer’s (1991) Multimedia Learning Theory and were delivered using the Apple iPod media device The thesis also investigates other relevant learning theories, the development and design implications of the use of digital media in a contemporary classroom and the function of the tool in reality to facilitate learning in accordance with traditional domain oriented learning approaches.
- Master (Research)