posted on 2012-08-23, 10:58authored byMikael Fernström
This thesis examines interactive sonification, in particular the design,
implementation and evaluation of user interface components using sound. It consists
of a series of design interventions and explorations, including preliminary empirical
investigations, showing features of this space. A novel search method and tool for
finding sound files was created. The Sonic Browser utilised the human ability to
listen to multiple simultaneous sounds, and facilitated users to switch attention
between the sounds while navigating a virtual soundscape. The notion of sound
object models, based on physical modelling, or physics-inspired modelling, was
developed and explored. The sound object model approach can be used for more
responsive and expressive user interfaces based on sound. A method for measuring
causal uncertainty in listening tests was improved and modified to also facilitate the
design of user interface metaphors based on short narratives provided by participants
in listening tests. A novel auditory widget, a pseudo-haptic soft-button for touchbased
interaction, was exemplified and explored, which potentially can be used for
non-visual user interfaces, in particular for mobile and wearable computing.
Finally, an interactive sonification for improving interaction with computers in
public places, for both single and multiple users using full body gestures, was
exemplified and explored.
The research in this thesis covers perspectives on sound and listening, sound design,
auditory display, the making of auditory user interface components and outlines a
framework for exploring the design of auditory widgets.