posted on 2022-09-23, 07:58authored bySusan C. Fennell
Individuals’ opinions, beliefs and behaviours are formed through social
interaction. In this thesis we are interested in the influence of social
interaction on (i) how opinions spread and (ii) the emergence of social
norms.
In the first part of this thesis we derive a generalised mean-field ap proximation that accounts for the effect of network topology on Def fuant opinion dynamics through the degree distribution or community
structure of the network. We examine the accuracy of the approxima tion by comparing with Monte Carlo simulations on both synthetic
and real-world networks. We carry out a mathematical analysis of the
mean-field equations to understand the early-time behaviour and to
locate the clusters in steady state. We obtain analytic results on fully
connected networks and networks with two degree classes.
In the second part of this thesis we outline a modelling methodology
for analysing social interaction data. We apply our method to data
collected using the Virtual Interaction Application (VIAPPL) — a
software platform for conducting experiments that reveal how social
norms and identities emerge through social interaction. We apply our
model to show that ingroup favouritism and reciprocity are present
in the experiments, and to quantify the strengthening of these be haviours over time. Our method enables us to identify participants
whose behaviour is markedly different from the norm. We use the
method to provide a visualisation of the data that highlights the level
of ingroup favouritism, the strong reciprocal relationships, and the
different behaviour of participants in the game. While our method ology was developed with VIAPPL in mind, its usage extends to any
type of social interaction data.
Funding
Using the Cloud to Streamline the Development of Mobile Phone Apps