posted on 2022-12-20, 09:58authored byAbdulaziz Abdullah Alsayegh
The integration of technology into educational contexts typically presents its own challenges.
The integration of technology into conservative and culturally-sensitive educational contexts
presents its own specific and additional challenges. This is certainly the case in Saudi Arabia.
Today, most English as a Foreign Language (EFL) learners are highly responsive to digital
games and games in general have been part of their lives since they were children beginning
with building blocks and playing hide and go seek until they mature and start to play a lot of
digital games. Since this is the age of technology and our students are now in the digital era,
EFL learners have become more emerged in playing digital games. Inevitably, this
phenomenon cannot be ignored and the research area of Digital Game-Based Language
Learning (DGBLL) in classrooms has emerged. In this exploratory study this research will
investigate the issues that face the students in the college of Languages and Translation in a
Saudi Arabian University and their attitudes towards implementing DGBLL in their
classrooms. In order to gather relevant data, a mixed-method approach was used: involving
pre- and post-tests of learners' vocabulary acquisition and the introduction and use of digital
games that were carefully selected by the researcher; as well as surveys and group interviews.
This research has revealed a number of issues which include: cultural sensitivities; personal
motivations and attitudes, and the appropriate choice of games. This thesis concludes with
recommendations and solutions concerning the implementation of a DGBLL method in a
culturally-sensitive educational context.
History
Faculty
Faculty of Arts, Humanities and Social Sciences
Degree
Doctoral
First supervisor
Murray, Liam
Note
peer-reviewed
Language
English
Department or School
School of Modern Languages and Applied Linguistics