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Publication

Synthesis of software design models

Date
2013
Abstract
Early system requirements are often captured by declarative and property-based artefacts, such as scenarios and goals. While such artifacts are intuitive and useful, they are partial and typically lack an overarching structure to allow systematic elaboration of the partial behaviors they denote. We propose a structuring approach appropriate for scoping different partial behaviors, focusing on scenario-based behavior specifications. The approach is based on Parnas’ notions of ‘modes’ and ‘mode-classes’, where a mode is a set of states that satisfy some predicate, and a mode-class is a collection of disjoint modes that partitions the system’s state-space so that each state belongs to exactly one mode. There may be several mode-classes, in which case every state belongs to exactly one mode from each mode-class. We structure a scenario by partitioning its observed states into modes, allowing elaboration of the scenario’s parts independently without losing the overall system view. Having every scenario partitioned via a suitable mode-class, we merge the mode-classes constructively to build a single behavioural model of the system. The evidence presented here suggests that this facilitates early refinement and an improved coverage of requirements, as well as improved generation of system models from partial behaviors. We provide a sound formal model of modes, based on which we detail a novel technique to synthesize a prototype of system behavior, given a set of scenarios and corresponding mode-classes specifications as input.
Supervisor
Hinchey, Mike
Description
peer-reviewed
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Citation
Funding code
Funding Information
Science Foundation Ireland (SFI)
Sustainable Development Goals
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