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A global teaming model for global software development governance: a case study

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conference contribution
posted on 2017-06-21, 09:05 authored by John Noll, SARAH BEECHAM, Ita RichardsonIta Richardson, Clodagh Nic Canna
Global software development (GSD) is increasingly the norm. As firms expand into new markets overseas, acquire companies in different countries, and recruit talented developers in new locations, projects become distributed by necessity. As projects become increasingly distributed, and include external participants such as outsourcing vendors, conventional top-down management oversight and control becomes more difficult. How can organizations ensure that the activities of all parties involved are aligned with the strategic objectives and values of a software development undertaking? The Global Teaming Model is a framework that specifies practices and recommendations for Global Software Development. As such, it serves as a means to organize GSD practices relevant to Software Development Governance. We conducted a case study of a small team engaged in Global Software Development, identifying governance shortcomings. Then, we used the Global Teaming Model to identify governance practices that would address those shortcomings. We identified several aspects of the team’s interactions with other teams in the company that would be improved by recommendations from the Global Teaming Governance Model. The Global Teaming Model provides a blueprint for Software Development Governance that organizations seeking to globalize their current development projects in a controlled way can use to implement good Software Development Governance.

History

Publication

2016 IEEE 11th International Conference on Global Software Engineering (ICGSE); 179-188

Publisher

IEEE Computer Society

Note

peer-reviewed

Other Funding information

EI, SFI

Rights

© 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.

Language

English

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