Extended reality, augmented users, and design implications for virtual learning environments
Recently, new technologies have been developed that allow physical and virtual space to converge. We reviewed a range of innovative technologies that enable immersive and 3D interaction, which we believe are of particular interest to apply Universal Design for Learning (UDL) principles in teaching and learning practices, with a particular interest in higher education. We found limitations related to hardware and interactive systems that cannot be customised to meet the needs of all different students and some users may be marginalised. We draw attention to problems that lead to the risk of intentional exclusion while highlighting relevant inclusion opportunities. The main contribution of this paper is to present a selection of use cases to discuss how software applications can be designed to meet the guidelines for UDL, and improve the accessibility of 3D interaction for innovative Virtual Learning Environments (VLEs).
Funding
Can the evolution of depth cameras enable holographic interaction?
Science Foundation Ireland
Find out more...History
Publication
2023 IEEE International Symposium on Technology and Society (ISTAS), Swansea, United Kingdom, 2023, pp. 1-8Publisher
Institute of Electrical and Electronics EngineersRights
© 2023 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.”Also affiliated with
- LERO - The Irish Software Research Centre
Sustainable development goals
- (4) Quality Education
External identifier
Department or School
- Computer Science & Information Systems