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Re-tracing the past: mixing realities in museum settings

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conference contribution
posted on 2022-12-05, 11:57 authored by Mike Fraser, John Bowers, Pat Brundell, Claire O'Malley, Stuart Reeves, Steve Benford, Luigina Ciolfi, Kieran Ferris, Paul Gallagher, Tony Hall, Liam J. Bannon, Gustav Taxén, Sten-Olov Hellstrom
Interactive exhibits are now commonplace in museum settings, providing ‘edutainment’ for visitors. However, many technologies co-exist uneasily with more traditional methods of display. In this paper we describe a design strategy for mixing realities in museum spaces. An approach is adopted for designing interactives which complement rather than replace conventional methods. Our approach is explored through an exhibition which provides visitors with the opportunity to hear and leave opinions on unclassified historical artefacts. An analysis of visitor interaction reveals that avoiding simulation of established methods can allow visitors to weave novel and traditional practices. These results indicate designs for mixing realities in broader settings.

History

Publication

ACM SIGCHI International Conference on Advances in Computer Entertainment Technology ACE;

Publisher

Association for Computing Machinery

Note

peer-reviewed

Rights

© ACM, 2004. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM SIGCHI International Conference on Advances in Computer Entertainment Technology ACE

Language

English

Also affiliated with

  • IDC - Interaction Design Centre

Department or School

  • Computer Science & Information Systems

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