Bannon_2004_Retracing.pdf (313.64 kB)
Re-tracing the past: mixing realities in museum settings
conference contribution
posted on 2022-12-05, 11:57 authored by Mike Fraser, John Bowers, Pat Brundell, Claire O'Malley, Stuart Reeves, Steve Benford, Luigina Ciolfi, Kieran Ferris, Paul Gallagher, Tony Hall, Liam J. Bannon, Gustav Taxén, Sten-Olov HellstromInteractive exhibits are now commonplace in museum settings,
providing ‘edutainment’ for visitors. However, many
technologies co-exist uneasily with more traditional methods of
display. In this paper we describe a design strategy for mixing
realities in museum spaces. An approach is adopted for
designing interactives which complement rather than replace
conventional methods. Our approach is explored through an
exhibition which provides visitors with the opportunity to hear
and leave opinions on unclassified historical artefacts. An
analysis of visitor interaction reveals that avoiding simulation of
established methods can allow visitors to weave novel and
traditional practices. These results indicate designs for mixing
realities in broader settings.
History
Publication
ACM SIGCHI International Conference on Advances in Computer Entertainment Technology ACE;Publisher
Association for Computing MachineryNote
peer-reviewedRights
© ACM, 2004. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM SIGCHI International Conference on Advances in Computer Entertainment Technology ACELanguage
EnglishAlso affiliated with
- IDC - Interaction Design Centre
Department or School
- Computer Science & Information Systems