posted on 2011-01-19, 13:07authored byRene Meier, Vinny Cahill
As mobile applications become more widespread, programming paradigms and middleware architectures designed to support their development are becoming increasingly important. The event-based programming paradigm is a strong candidate for the development of mobile applications due to its inherent support for the loose coupling between components required by mobile applications. However, existing middleware that supports the event-based programming paradigm is not well suited to supporting location-aware mobile applications in which highly mobile components come together dynamically to collaborate at some location. This paper presents a number of techniques including location-independent announcement and subscription coupled with location dependent filtering and event delivery that can be used by event-based middleware to support such collaboration. We describe how these techniques have been implemented in STEAM, an event-based middleware with a fully decentralized architecture, which is particularly well suited to deployment in ad hoc network environments. The cost of such location-based event dissemination and the benefits of distributed event filtering are evaluated.
History
Publication
IEEE Transactions on Software Engineering;36/ 3/ pp409-430
Publisher
IEEE Computer Society
Note
peer-reviewed
Other Funding information
HEA, SFI, FET Program of the Commission of the European Union