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Playing for keeps or just playing with emotion? Studying tilt and emotion regulation in video games

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posted on 2024-05-09, 08:48 authored by Sarah C CreganSarah C Cregan, Adam TothAdam Toth, Mark CampbellMark Campbell

Introduction: In video gaming, tilt is thought to relate to poor emotional control and game performance. Despite widespread recognition of tilt in video gaming, there is a lack of research examining tilt empirically.

Methods: One thousand and seven gamers took part in our online study examining gamers experience of tilt, the factors which contribute to and protect against tilt, and the emotion regulation strategies gamers employ to deal with tilt.

Results: Gamers who reported playing for more competitive reasons, were at higher risk of experiencing tilt. Additional factors associated with an increased risk of experiencing tilt were increased anger and more hours spent playing. Protective factors against experiencing tilt were also identified, inclusive of a greater number of years gaming experience and engagement in adaptive emotion regulation strategies.

Discussion: This study provides an important starting point for creating a better understanding of tilt in gaming, equipping us with new knowledge to better support gamers to improve their emotion regulation during game play performance.

History

Publication

Frontiers in Psychology, 2024,15,1385242

Publisher

Frontiers Media

Rights

First publication by Frontiers Media

Also affiliated with

  • LERO - The Science Foundation Ireland Research Centre for Software
  • Health Research Institute (HRI)

Sustainable development goals

  • (3) Good Health and Well-being

Department or School

  • Physical Education and Sports Science

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