University of Limerick
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Thinking with your hands tacit problem reframing with interaction design students

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thesis
posted on 2023-01-25, 11:26 authored by Alan Ryan
This thesis explores pedagogic practice in Interaction Design through the development and evaluation of a pedagogic methodology for Interaction Design students, specifically the teaching of problem reframing in design. It describes the process of designing an environment that simulated the experience of problem reframing through ‘design thinking’, and the findings from that exploration. Peter Rowe described ‘design thinking’ as a way of seeing and understanding the world while bringing about change, to describe the creative process at work in design (1987). For designers, the specific ability to solve design problems is important. When design problems involve ‘problem reframing’, then the ability to reframe that situation is an essential element of design ability, of design thinking (Dorst 2015). With the application of what design studies call the ‘divergent’ and ‘convergent’ thinking processes, this resolving of design problems can be accomplished (Guilford 1967; Lawson 2006). This thesis explores from a Constructivist/Constructionist perspective, where understanding is not transmitted to the individual, but is constructed by the individual (Piaget 2013), and where this mental construction of knowledge is accelerated by building physical objects (Papert and Harel 1991). This research also explores experiential learning and the issues that surround ‘tacit knowledge’, knowledge that is difficult to transfer by words or writing and can only be acquired through practical experience in context (Polanyi 1966). For a design student to experience solving design puzzles in a simulated environment, the solution-space of ‘insight puzzles’ was chosen. Insight puzzles have equivalence with design problems, as both need problem reframing to resolve them (Weisberg 2015). The design of the pedagogic exploration was informed by a theoretical framework, based on Self-determined Learning, a macro‐theory of human motivation that focuses on self‐ determined behaviour and the social conditions that promote it, and general Pedagogic Engagement theory. The ultimate objective of Interaction Design pedagogy is to prepare design students for their professional ‘design practice’. Therefore, this thesis is a ‘design study’ (Fallman 2008), aiming to describe and understand rather than create and change, with the overall goal to contribute to an accumulated body of knowledge within the discipline of Interaction Design pedagogy.

History

Faculty

  • Faculty of Science and Engineering

Degree

  • Doctoral

First supervisor

Fernström, Mikael

Note

peer-reviewed

Language

English

Department or School

  • Computer Science & Information Systems

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