University of Limerick
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MARK MARSHALL

Publications

  • Non-Conscious Control of Sound Spatialization
  • Exploring Historical, Social and Natural Heritage: Challenges for Tangible Interaction Design at Sheffield General Cemetery
  • Increasing the Appeal of Mobile TV Using Haptic Feedback
  • Virtual Sculpture - Gesture Controlled System for Artistic Expression
  • Emotional Response as a Measure of Liveness in New Musical Instrument Performance
  • Controlling the virtual bodhran - the vodhran
  • The Virtual Bodhran - Design and Development of a Virtual Musical Instrument
  • Recipes for tangible and embodied visit experiences
  • Examining How Musicians Create Augmented Musical Instruments
  • Articulating Co-Design in Museums: Reflections on Two Participatory Processes
  • Audio-based narratives for the trenches of World War I: Intertwining stories, places and interaction for an evocative experience
  • Using Tangible Smart Replicas as Controls for an Interactive Museum Exhibition
  • The virtual Bodhran: the Vodhran
  • From the Deposit to the Exhibit Floor: An Exploration on Giving Museum Objects Personality and Social Life
  • Evaluation of Sensors as Input Devices for Computer Music Interfaces
  • On the development of a system for gesture control of spatialization
  • Devices for manipulation and control of sounding objects: The Vodhran and the InvisiBall
  • Influence of performance gestures on the identification of spatial sound trajectories in a concert hall
  • Vibrotactile Feedback in Digital Musical Instruments
  • Examining the effects of embedded vibrotactile feedback on the feel of a digital musical instrument
  • Rouages: Revealing the Mechanisms of Digital Musical Instruments to the Audience
  • Communication Patterns In Collaborative Peer Learning Around Interactive Tables
  • Collaborating Around Digital Tabletops: Children's Physical Strategies from India, the UK and Finland
  • Tangible Data Souvenirs As a Bridge Between a Physical Museum Visit and Online Digital Experience
  • Do it together: The effect of curators, designers, and technologists sharing the making of new interactive visitors’ experiences.
  • Writing Postcards from the Museum: Composing Personalised Tangible Souvenirs
  • Authoring Augmented Digital Experiences in Museums
  • Voices from the War: Design As a Means of Understanding the Experience of Visiting Heritage
  • Interacting with Heritage: On the Use and Potential of IoT Within the Cultural Heritage Sector
  • Physical Interface Design for Digital Musical Instruments
  • HapticWhirl, a Flywheel-Gimbal Handheld Haptic Controller for Exploring Multimodal Haptic Feedback
  • An Investigation of the Use of Augmented Reality in Public Art
  • Multisensory Interactive Storytelling to Augment the Visit of a Historical House Museum
  • Crafting Critical Heritage Discourses into Interactive Exhibition Design
  • Demo hour
  • Experimenting around IoT for heritage
  • Exploring the Potential of the Internet of Things at a Heritage Site through Co-Design Practice
  • The CIRMMT/McGill digital orchestra project
  • Analogue to digital: Authenticiy vs. sustainability in Stockhausen's Mantra (1970)
  • Quick and dirty
  • Group interaction on interactive multi-touch tables by children in India
  • Ultra-tangibles
  • Demo hour
  • Adding haptic feedback to mobile tv
  • The augmentalist
  • Would you do that?
  • Prototyping tangibles
  • Dynamic Spatial Positioning: Physical Collaboration around Interactive Table by Children in India
  • Sensor Choice for Parameter Modulations in Digital Musical Instruments: Empirical Evidence from Pitch Modulation
  • Can Skeuomorphic Design Provide a Better Online Banking User Experience for Older Adults?

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